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Epictetus

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PATCH NOTES FOR 1.3 - Released July 15th 2020!


--- New Features
Construction Items
- New Crafting system - The workbench, uses blueprints to craft items.
- D.A.V.I.D. - a new dirt generating mining machine to be used with the Goliath.
- Left/Right Conveyor Belt corners.
- Centraliser Conveyor Belt.
- Smelter - combines furnace, mould, and crucible.
- Pallet item to aid in multi-buying/moving small items. More multi-buying features to come.
- Directional arrows appear when placing conveyors.
- Wall torches.
- Decoration items: Cactus, Planter Box, Large Concrete Foundation, Bookshelf, Fancy Chair, and Simple Chair.
- Tin triangle pieces.
- Grid guides appear while placing items.
Tools
- Magnifying Glass which displays durability of items that take damage.
Vehicles
- Hydro Truck Mk.II with various colors.
- Lights on vehicles.
Resources
- 'Cloutium'. Harvest rate: 1%.
- Craft-able gold bracelet.
Map
- Bridgepour Harbour.
- Burnscroft repair store.
- Bridgepour conveyor store.
Misc.
- Steam Trading Cards.
- Italian translations.
- New tutorial video.
- New varied sounds when dropping items.
- Item dropping system prevents dropping if collision is found.
- Picking up items now 'attract' to the player's hand rather than teleporting.
- 'ESC' menu added 'Save' and 'Settings' buttons (as well as expanded settings detailed below)
- Two new Hydroneer Original Soundtracks.

--- Fixes
Major Fixes
- Fixes various cases of items falling through the ground.
- Reduced the amount vehicles spin out of control.
- Removed issue where vehicles could sometimes not be refuelled.
- Recalling vehicle rotates vehicle to the road.
- Items no longer collide with player when dropped.
- Pan no longer explodes when lots of resources are poured.
- Items on conveyors will no longer be un-movable when re-loading or re-starting the belts.
- Stacking pipes on top of each other/in a loop will no longer crash the game - Instead it will stop water passing through.
- Reduced start-up crashes for computers under/close to the minimum required specs.
- Korean translations now have the correct font.
Vehicle fixes
- Exiting vehicles no longer throws you inside buildings/objects.
- Player no longer auto works on rare occasions when exiting vehicles.
- Excavator no longer uses fuel to spin the drum.
Tool fixes
- Saw now creates bars that duplicate the cut bar's heat.
- Magnet tools no longer get stuck on conveyor belts.
- Crucible no longer increases heat when furnace moved.
Construction fixes
- Improved ease of placement with house walls.
- Tin walls placement rotations aligned.
- Pressure tank no longer defaults bars to 100weight when placed inside.
- Goliath will retract the drill if can no longer dig.
- Harvester's output moved higher, as well as the overall size is taller.
- Conveyor belt full rework and optimisations.
- Improved anti-lock system to prevent items freezing and dirt combining on conveyors.
- Wall triangle wooden beams aligned.
- Filters no longer fix items if a large amount of filters are in a pipeline.
- Bed reworked to fix issues of having to be used twice to get to desired time.
Misc. fixes
- Complete sound effect overhaul.
- Dirt sound now plays when shovelling into a bucket or pan.
- Orange object highlighting no longer misses out some parts of models, and collisions are now true to the object.
- Spelling mistakes fixed.
- Removed exploit for stealing items from the stores.
- Fixed issue where some settings would sometimes not save.
- Seed bags description no longer cut off.
- Hydro Coins will no longer display as 0 when coin amount is smaller than hidden decimal.
- Dirt Chunk textures improved.
- General optimisations.

--- Changes
Vehicles
- Increased size of the truck's bed.
Anvil
- Right clicking the anvil will now go backwards through the crafting selection.
- Anvil crafting texture displays bars with flame icon.
Crucible
- Now plays sound when smelting complete.
- Crucible can now be poured from either the main cross hair or drop target marker.
- Crucibles will now save their molten state contents.
- Molten ore level will now correspond with its content amount to a certain amount. (Still uncapped)
Pipes
- Filters now filter water by 20%, but decrease in health slower.
- Machines no longer take damage if the water quality inputted is 100%
Construction Items
- Ram exit/switch moved higher + re-texture.
- Funnel model revamp.
- Funnel friction reduced to be super slippy.
- Fancy Table / Regular Table height increased so items can be placed on top without floating.
- Regular Table narrower to prevent clipping through walls.
- Scales now show weight for buckets, pans, and crucible content.
- Beds will only work if placed down.
- Pressure tank decreases pressure by 1 before adding new pressure.
Settings Menu
- Volume Sliders
- FPS Limiter
- Auto-save toggle
- Gamma Slider
- Head-bob toggle
- Dirt saver toggle
Map
- Day/Night cycle time doubled.
- Streetlights permanently on improving performance.
- South Hope now has a wider range of buildable areas in the water.
- Vehicle store in Bridgepour moved.
User Interface
- 'For Sale' signs no longer have user interface.
- Updated tool tip for Pipe Filter.
Balances
- Resource spawn size reduced slightly.
- Gem harvest rate decreased to 5% (1.66% each type)
- Iron ore harvest rate increased to 52%.
- Gold ore harvest rate decreased to 37%.
- Various store price balancing.
- Increased average time to catch fish while fishing.
Misc.
- Scrapyard combines all items into one piece of scrap.
- Resource visual size reduced.
- Coins will now stack up to 10mil.
- Stores will now try and combine coins if multiple coins are in the coin bucket when purchasing goods.